LEAGUE MANAGEMENT AND LIVE SCORING PLATFORM

Built for a professional sports league

A league management platform replaced legacy cricket tooling with offline-first scoring, sub-second sync and broadcast-grade overlays. Scorers keep working when field connectivity drops, and public scorecards update as play happens.

By Yashwant Daniel · Solvstrat

Key
Facts

Sector
Professional sports
Built
League administration and live scoring platform
Stack
Next.js · WebSockets · PostgreSQL · OBS browser source
Constraint
Offline-first scoring; sub-second overlay sync
Outcome
Reliable scoring and broadcast-ready presentation

Challenges

Legacy cricket platforms were slow, administration-heavy and disconnected from broadcast. Scorers worked on unreliable field connections, overlays lagged behind play, and league staff had limited control over scheduling and historical records.

Unreliable connectivity

Field cellular connections dropped mid-match, risking lost scoring data.

Slow presentation

Overlays lagged behind the scorer, making live broadcasts feel delayed and amateur.

Administrative burden

Scheduling, historical records and league setup were manual and error-prone.

Constraints

Offline-first scoring with reliable local recovery.

Sub-second sync between scorer actions and broadcast overlays.

Compatibility with OBS browser sources used by streaming partners.

Historical player and league data must survive migration.

Administrative controls for fixtures, records and league setup.

Reference
Architecture

Scoring client

A fast scoring interface maintains local state on the device, so a dropped connection does not interrupt or lose the match record.

Local state · Offline cache

Sync engine

Scoring events reconcile with the server when connectivity returns, and live events propagate to public surfaces with minimal latency.

WebSockets · Event sync

League administration

Fixtures, teams, players and historical records are managed in a structured admin surface with migration tooling for legacy data.

Admin UI · CSV migration

Broadcast layer

A dynamically generated browser-source URL renders the live scoreboard for OBS, so partners can present consistent graphics.

OBS browser source · Overlay rendering

Data
Flow

  1. 1

    The scorer records a ball or event on the device.

  2. 2

    The scoring client updates local state immediately.

  3. 3

    The event syncs to the server when connectivity allows.

  4. 4

    Public scorecards update from the synced event stream.

  5. 5

    The overlay URL renders the current score for OBS.

  6. 6

    Historical records are written for league statistics.

Delivery

MVP wedge

Offline-first scoring, scheduling and public scorecards.

Broadcast

OBS overlay URLs and live presentation.

Administration

Fixtures, records and historical migration.

Ecosystem

Expanded commercial and league features.

Hard
Problems

Offline recovery

Problem: A dropped connection mid-over could leave the match state inconsistent.

Resolution: The client keeps authoritative local state during the match and reconciles with the server on reconnect, preserving event order.

Overlay latency

Problem: Broadcast graphics lagged behind the scorer, which viewers notice immediately.

Resolution: Scoring events are pushed to the overlay surface through a low-latency channel instead of polling.

Historical migration

Problem: Legacy platforms held player career records in inconsistent formats.

Resolution: A CSV-assisted migration pipeline normalizes records before import so Day 1 statistics remain continuous.

Results

Resilient scoring

Matches continue when field connectivity drops, and data recovers without re-entry.

Broadcast-ready

Overlays update in step with scoring through a standard OBS browser source.

Controlled administration

Fixtures, records and league setup are managed from one platform.

Technology
Used

Next.js
WebSockets
PostgreSQL
OBS browser source
Local cache

Lessons

  • Offline-first is a state-ownership decision, not a cache setting.

  • Broadcast latency is a product feature; viewers forgive errors faster than they forgive lag.

  • Migrate historical data before launch, not after — continuity is the trust signal.

FAQ

Frequently asked questions

The scoring client keeps authoritative local state during the match. If connectivity drops, scoring continues on the device, and events reconcile with the server when the connection returns.

Scoring events are pushed through a low-latency channel to the overlay surface, so graphics update in step with the scorer rather than polling on a delay.

Yes. A CSV-assisted migration pipeline normalizes legacy player and league records before import, so historical statistics remain continuous from Day 1.

Yes. A dynamically generated browser-source URL renders the live scoreboard inside OBS, so streaming partners can use consistent graphics.

SEE THE PROTOTYPE WE'D BUILD

Give us 30 minutes. We'll show you the fix.

Tell us where the work slows you down. We'll come back with a prototype of the custom software, internal tools or automation we'd build to remove it — working in weeks, and you own the code.